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1. Cloak Fuel - A cure to afk cloaking - in Player Features and Ideas Discussion [original thread]
Sir Lokit wrote: Woah. Hold up here. Im purely trying to avoid arguments and aim for solutions. I posed the question of why is it ok for someone to go AFK and change the way an entire alliance operates and have that constantly security threat...
- by Roger Soros - at 2011.11.26 20:06:00
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2. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Tippia wrote: snip I think that i'm not explain myself well, i too think that if caps were introduced without some enforced iron rules they simply become another layer of protection for the High Sec but as i have stated in my first post if y...
- by Roger Soros - at 2011.11.21 11:09:00
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3. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Cost is a balance factor, in the case of supers and titans it simply wasn't keeped in line with the increase of income that the sov changes have done.
- by Roger Soros - at 2011.11.20 15:46:00
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4. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
neutral remote rep is an workaround used to prevent aggro mechanic and concord punishment, the fact that this not adressed don't mean that is "working as intended" so basically why gank an hauler should be easy? i only see this as an escalation t...
- by Roger Soros - at 2011.11.20 15:12:00
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5. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Keras Authion wrote: Carrier repairs? (Neutral) logistics give enough trouble today for a typical high sec wardec. How about a carrier or a few? Practically 100% safe trading in a jump-capable carrier. How many battleships do you need to gank ...
- by Roger Soros - at 2011.11.20 12:51:00
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6. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Honestly can you explain why no? Currently the only thing that become more easy if you allow caps into high sec is pos bashing, and somewhat mining op; but if you balance this advantage with a concrete cost you can de facto limit their use.
- by Roger Soros - at 2011.11.20 09:27:00
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7. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Lets put it simply if ccp seed supers/officers/faction stuff it will attire on sisi alot of stupid idiots that want to try and look big with that stuff, this is will only lead to 3 effects 1) an increase of population of sisi, the server start to...
- by Roger Soros - at 2011.11.19 14:17:00
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8. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Emperor Salazar wrote: Roger Soros wrote: Few ideas about how a cap can move into high sec - supers still not allowed into high sec - you cannot drive them and stay into an npc corp - If you get concorded you never receive the insurance payo...
- by Roger Soros - at 2011.11.19 13:57:00
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9. Why not allow cap ships like carriers and dreads in Empire space? - in Player Features and Ideas Discussion [original thread]
Few ideas about how a cap can move into high sec - supers still not allowed into high sec - you cannot drive them and stay into an npc corp - If you get concorded you never receive the insurance payout - you still unable to use gate - you still un...
- by Roger Soros - at 2011.11.18 22:41:00
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10. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
StukaBee wrote: Roger Soros wrote: Supers are op because there is too many of them, boost their price and manufacturing time to a level that a big alliance like red or goons whould efford only a small fleet of them like 2-3 titan and 10-15 m...
- by Roger Soros - at 2011.11.18 14:29:00
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11. Inflation in EVE - in Player Features and Ideas Discussion [original thread]
Man the overflow of isk come from entire corps made of bots that are farming in null 24/7
- by Roger Soros - at 2011.11.17 22:52:00
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12. Incentive to play?! Give me more. - in Player Features and Ideas Discussion [original thread]
Eve don't have a proper character progression, eve is more about player progression based on isk, in wow if you join an Hardcore guild you gain access to more powerfull item, in eve if you join a super Ally you gain access to the most rewarding so...
- by Roger Soros - at 2011.11.17 19:17:00
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13. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Supers are op because there is too many of them, boost their price and manufacturing time to a level that a big alliance like red or goons whould efford only a small fleet of them like 2-3 titan and 10-15 moms problem solved. Also insert a price c...
- by Roger Soros - at 2011.11.16 12:53:00
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14. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
tika te wrote: Quote: over an abbadon with 200k+ ehp and 1400 just out of interrest...don't u ppl think that there is sth fundamentaly broken with projectiles when people start to fit them on all ships? or on generaly on hulls from races...
- by Roger Soros - at 2011.11.14 13:37:00
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15. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: Roger Soros wrote: Rail 1) Hyperion and Mega still cannot fit a full rack of 425-II and a decent armor tank they need more powergrid and cpu given tha fact that you need a cap booster+mwd on every decent rail fit for fleets 2)...
- by Roger Soros - at 2011.11.14 10:22:00
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16. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Rail 1) Hyperion and Mega still cannot fit a full rack of 425-II and a decent armor tank they need more powergrid and cpu given tha fact that you need a cap booster+mwd on every decent rail fit for fleets 2) 425 damage still to low compared to pro...
- by Roger Soros - at 2011.11.13 17:59:00
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17. Active Tanking (CCP, please read) - in EVE General Discussion [original thread]
CCP Greyscale wrote: I'm going to disagree and say that the real problem with active tanking is its lack of scalability. With buffer tanking, your survivability against an arbitrary amount of DPS is always directly proportional to your EHP. No...
- by Roger Soros - at 2011.11.11 09:28:00
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18. Dreadnoughts Aren't Dreadnaughts - they are Trebuchets - in Player Features and Ideas Discussion [original thread]
Tania Russ wrote: I don't disagree with you that this seems to be the way it is going. Unfortunately, this makes dreads a waste of time. And if carriers aren't able to engage subcaps, that makes them a waste of time as well. At least carriers ...
- by Roger Soros - at 2011.11.09 19:44:00
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19. Dreadnoughts Aren't Dreadnaughts - they are Trebuchets - in Player Features and Ideas Discussion [original thread]
I don't think that ccp change their mind and make the dreads able to confortably hit a bs, into ccp mind caps and supers aren't the natural evolution of subs they are a completely different set of ships; after the winter nerfs the only caps that g...
- by Roger Soros - at 2011.11.08 23:52:00
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